I am happy to announce and talk here about an UE4 plugin I wrote recently. It is pretty basic and simple, but I feel like it is now fleshed out enough for me to share it.
This is a free and open-source plugin written entirely in C++ which adds support for a simple Dark Souls inspired Camera Lock On / Targeting system.
It was first developed and tested in Blueprints following the implementation of the people over at Lurendium, with this tutorial series: Part 1, Part 2, Part 3, and then converted and rewritten into a C++ module and plugin.
Links
- Marketplace: https://www.unrealengine.com/marketplace/target-system-component-plugin
- Code: https://github.com/mklabs/ue4-targetsystemplugin
- Releases: https://github.com/mklabs/ue4-targetsystemplugin/releases
- Setup and Installation: https://github.com/mklabs/ue4-targetsystemplugin/wiki
Thanks and Credits
- To the people over at Lurendium for their amazing tutorial
- To Rayziyun on youtube: https://youtu.be/gaULDBoG_oE
- To Grzegorz Szewczyk for his awesome Dynamic Targeting component on the marketplace.
All of these were a great source of inspiration. Thanks a lot for their work.