Projects
Blueprint Attributes is a plugin extension for GAS, fully exposing Gameplay Attributes and Attribute Sets to Blueprints.
Sync, Pull, Push, asset dependencies.
Plugin extension to GAS providing Ability Task to create, define and play combos with a custom node graph based interface.
A plugin aiming to make GAS more approachable and easier to start with.
Adds a new UI panel to the campaign to list all owned capitals, similar to the provinces list. (Link to Epic mod page ↗)
UI Mod to adjust the Province Panel with information about Influences, Edicts and Highest Building Level in your owned provinces and regions. (Link to Epic mod page ↗)
Adds a single button to the character UI to fully respec the character's skills, heroes and agents. (Link to Epic mod page ↗)
Provides a basic REPL (read eval print loop) within the game for the LUA exposed API to modders. Directly inspired by browsers developer tools console such as Chrome devtool.
Dark Souls inspired Camera Lock On / Targeting system
Provides a basic REPL (read eval print loop) within the game for the LUA exposed API to modders. Directly inspired by browsers developer tools console such as Chrome devtool.
Implements a new Skaven faction with horde mechanics.
My first attempt at modding, which ultimately led me to game development.
Scaffolding tool for modern webapps. I was part of the early core team and worked closely with Sindre, Addy and Paul up until the 1.0 release, followed quickly by an awesome list of contributors.
tiny livereload (npm module)
A port of h5bp build script to nodejs, which eventually became the foundation of early yeoman.
tab completion helpers, for node cli programs & others. Inspired by npm completion (npm module)