Projects

2024

Blueprint Attributes is a plugin extension for GAS, fully exposing Gameplay Attributes and Attribute Sets to Blueprints.

2022 - 2023

Sync, Pull, Push, asset dependencies.

2022

Plugin extension to GAS providing Ability Task to create, define and play combos with a custom node graph based interface.

2021

A plugin aiming to make GAS more approachable and easier to start with.

2020

Adds a new UI panel to the campaign to list all owned capitals, similar to the provinces list. (Link to Epic mod page ↗)

2020

UI Mod to adjust the Province Panel with information about Influences, Edicts and Highest Building Level in your owned provinces and regions. (Link to Epic mod page ↗)

2020

Adds a single button to the character UI to fully respec the character's skills, heroes and agents. (Link to Epic mod page ↗)

2020

Provides a basic REPL (read eval print loop) within the game for the LUA exposed API to modders. Directly inspired by browsers developer tools console such as Chrome devtool.

2019

Dark Souls inspired Camera Lock On / Targeting system

2018

Provides a basic REPL (read eval print loop) within the game for the LUA exposed API to modders. Directly inspired by browsers developer tools console such as Chrome devtool.

2018

Implements a new Skaven faction with horde mechanics.

2018

My first attempt at modding, which ultimately led me to game development.

2012 - 2013

Scaffolding tool for modern webapps. I was part of the early core team and worked closely with Sindre, Addy and Paul up until the 1.0 release, followed quickly by an awesome list of contributors.

2012

tiny livereload (npm module)

2012

A port of h5bp build script to nodejs, which eventually became the foundation of early yeoman.

2011

tab completion helpers, for node cli programs & others. Inspired by npm completion (npm module)